Responsibilities of video games
Responsibilities of video games
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Aside from entertaining players, what responsibilities/expectations, if any, must video games satisfy to make playing them a worthwhile activity?
Authors Freed (“What One Boy’s Story Tells Us . . .”), Johnson (“Why Games Are Good for You”), Cheong (“Now SJWs Want Video Game . . .”), and Conditt (“Video Games Are More Important than Ever”) explore the positives and negatives related to modern video game content and culture.
In an MLA format essay of at least 4.5 pages, draw upon Johnson, at least one of the other sources, and at least one reputable outside source** (popular or scholarly) to develop an argumentative essay in which you answer the following question: Aside from entertaining players, what responsibilities/expectations, if any, must video games satisfy (such as to educate, to move emotionally, to illicit social commentary, to tell a compelling story, to enhance social connections, etc.) to make playing them a worthwhile activity? (You could even argue that video games don’t have to be entertaining to be worthwhile.) Personal narration should not play a role in your response.